AI Insights · Timothy · July 2021
Top 5 Apple Arcade Games on Android in Europe: Q2 2021 Performance
Explore the performance trends of the top 5 Apple Arcade games on Android in Europe during Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, several Apple Arcade games exhibited notable performance metrics on the Android platform in Europe. Let's delve into the weekly downloads, revenue, and active user trends for the top 5 games in this category.
Chess - Play and Learn by Chess.com saw a consistent but gradual decline in weekly downloads, starting from approximately 121K at the end of March and dropping to around 71K by the end of June. The weekly revenue for this game peaked at around $56K in mid-April and experienced a downward trend, stabilizing at roughly $40K towards the end of the quarter. Active users also showed a declining pattern, decreasing from about 1.5M to 1.2M by the end of June.
Bloons TD 6 from ninja kiwi had its weekly downloads fluctuate, with a low of around 3.5K in mid-May and a peak of about 8K at the end of June. The weekly revenue for this game remained relatively stable, oscillating between $22K and $34K, and active users increased from approximately 46K to 51K over the quarter.
Asphalt 8 - Car Racing Game by Gameloft SE experienced a significant rise in weekly downloads, starting from around 85K at the end of March and reaching approximately 122K by the end of June. The weekly revenue for this game saw peaks and troughs, with a high of about $18K at the end of May and a low of around $9.6K in early May. Active users demonstrated a steady increase, growing from approximately 271K to 329K by the end of June.
Farming Simulator 20 from GIANTS Software showed a slight decline in weekly downloads, starting from around 2.1K at the end of March and decreasing to approximately 1.8K by the end of June. The weekly revenue for this game remained relatively stable, fluctuating between $9.3K and $12K. Active users for this game showed minor fluctuations, hovering around the 8K to 9K range throughout the quarter.
Hill Climb Racing by Fingersoft displayed a consistent pattern in weekly downloads, peaking at around 148K in mid-April and stabilizing at approximately 128K by the end of June. The weekly revenue for this game hovered around $3.4K to $4.2K, and active users remained robust, fluctuating between approximately 2.5M and 2.8M throughout the quarter.
These insights, derived from Sensor Tower data, highlight the varying performance trends of these top Apple Arcade games on Android in Europe. For more detailed analytics and insights, visit Sensor Tower.